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“Plague Inc. developer reminds players it is just a game amid coronavirus outbreak - The Verge” plus 3 more

“Plague Inc. developer reminds players it is just a game amid coronavirus outbreak - The Verge” plus 3 more


Plague Inc. developer reminds players it is just a game amid coronavirus outbreak - The Verge

Posted: 27 Jan 2020 11:35 AM PST

As the coronavirus outbreak continues to spread, the creators of a wildly popular game about viral outbreaks issued a statement last week reminding people that, while realistic, their game is just a game.

"Please remember that Plague Inc. is a game, not a scientific model and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people," reads a statement on the company's website.

The game, in which players must try to infect the entire world with a deadly virus, experienced a surge in popularity last week as people learned more about the severity of the new coronavirus outbreak in China.

The popularity is not that big of a surprise for James Vaughan, founder of Ndemic Creations, and creator of the game. Ndemic Creations has seen similar patterns before. "[W]henever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks," the statement says.

Plague Inc. is currently available as both a video game and as a board game. Vaughan created the first version of the game eight years ago in his spare time, and tried to make the game as realistic as possible. In 2013, he was invited to the Centers for Disease Control and Prevention to give a talk about how games like Plague Inc. can help engage the public.

Ndemic Creations urges players concerned about the coronavirus to check the World Health Organization's website for the latest information.

Coronavirus is driving sales of face masks, a game called Plague, and an ‘I Survived Coronavirus 2020’ T-shirt - MarketWatch

Posted: 27 Jan 2020 07:42 AM PST

Welcome to the coronavirus marketplace.

Amid rising infection cases and deaths from the new coronavirus, protective gear like face masks and at least one game related to disease outbreak have surged in sales. Meanwhile, some sellers have sought to capitalize on the growing alarm.

Cases of the new coronavirus were first detected in Wuhan, China and have since been reported in nearly a dozen countries, including the U.S. The virus has killed at least 26 people and infected more than 900, mostly in China, according to an NBC News data analysis. The Centers for Disease Control and Prevention confirmed Friday that a second U.S. case had been detected, this time in Chicago.

Face masks are flying off shelves in China

Patients with this strain of coronavirus have reported having a respiratory illness ranging in severity, with symptoms including fever, cough and shortness of breath, the CDC says. While the federal agency said it doesn't yet know how easily this particular coronavirus spreads — noting that some viruses are more contagious than others — many patients in Wuhan had apparently had contact with a live animal and seafood market, and the infection later appeared to be spreading person-to-person among patients with no exposure to these markets.

"When person-to-person spread has occurred with MERS and SARS, it is thought to have happened via respiratory droplets produced when an infected person coughs or sneezes, similar to how influenza and other respiratory pathogens spread," the CDC says on its website. "Spread of SARS and MERS between people has generally occurred between close contacts."

Accordingly, face masks have flown off shelves, reportedly prompting factories to reopen ahead of China's Lunar New Year celebrations. Cao Jun, the general manager for Lanhine, a mask manufacturer in China, suggested to Reuters this week that a nationwide mask shortage was "much, much more severe than what the public knows." All told, client demand has reached a cumulative 200 million masks a day, he said — dwarfing Lanhine's typical daily output of 400,000.

"At the moment, we have 20-plus people in the factory, working 24 hours. We're offering them quadruple their wages per day," Cao told Reuters. "We aim to ramp up output on Jan. 27 and be at full capacity on Feb. 1, when we'd have nearly 200 workers."

Alibaba-owned BABA, -3.87%   retailer Taobao sold some 80 million face masks on Monday and Tuesday, the BBC reported, and cautioned sellers against hiking up prices after reports of people flipping masks for profit.

A spokesman for Honeywell HON, -2.03% , a leading manufacturer of protective face masks, told MarketWatch the company was experiencing "a surge in demand" in North America, Europe and China. He declined to disclose specific sales figures.

"We are increasing production at multiple facilities globally, and we are fulfilling all current orders," the spokesman said. "In China, our products are available from JD.com and TMALL.com, and in the U.S. and Europe, they can be found at a number of retailers, including Amazon." AMZN, -1.79%  

3M MMM, -1.41%  is also seeing increased demand for respiratory-protection products in China following the new coronavirus outbreak, a company spokeswoman told MarketWatch. "In response, 3M is increasing respirator production to help meet demand, and working with distributors to help ensure they have inventory to meet end-user demand," she said. "3M is committed to supporting the public health and governmental response to the Coronavirus while maintaining supply to existing customers."

Meanwhile, shares of companies that manufacture rubber gloves have jumped as the coronavirus spreads. Stock for the Malaysian manufacturer Top Glove rose nearly 14% over two days, the Financial Times reported Wednesday, while Malaysian latex glove makers Supermax Corp. and Kossan Rubber Industries increased Wednesday by a respective 8% and 6%.

One eBay seller is hawking a 'coronavirus protection kit'

A number of eBay EBAY, +0.34%  sellers in recent days have also listed respirator masks, air purifiers and disposable fluid-resistant jackets, invoking "coronavirus" in their listing titles. A $21.99 "coronavirus virus protection kit," which claims to offer "full body protection," includes a 3M mask, splash-resistant goggles, a disposable white coverall, medium and large pairs of nitrile gloves, antibacterial wipes, alcohol hand sanitizer and a clinical-waste biohazard bag.

A virus-themed online game is gaining players

Consumers haven't limited their virus-preparation measures to safety products. The strategy and simulation game Plague Inc., which has players "bring about the end of human history by evolving a deadly, global plague" as the world scrambles to defend itself, became China's best-selling app on Wednesday, according to the BBC. The game sells on Apple's AAPL, -2.94%   App Store for $0.99.

In its eight years of existence, Plague Inc. has typically seen a increase in players during disease outbreaks "as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks," the game's U.K.-based developer, Ndemic Creations, said Friday in a statement posted to Twitter TWTR, -1.24%.

"We specifically designed the game to be realistic and informative, while not sensationalising serious real-world issues," the statement read. "However, please remember that Plague Inc. is a game, not a scientific model and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people." The developer directed players to the World Health Organization's resources on coronavirus.

T-shirts in questionable taste and a timely Netflix series

Of course, however scant, there is online merchandise — including an "I Survived Coronavirus 2020" T-shirt ($16.49) on Etsy ETSY, -2.38% that's described as a possible "instant favorite in every nurse's wardrobe" and a "Corona Virus" shirt ($21.98) on Redbubble that's styled with the AB InBev-owned BUD, -2.78%  Mexican lager brand's logo. (AB InBev did not respond immediately to a request for comment.)

A Redbubble spokeswoman said the "Corona Virus" shirt was removed from the site. "The Coronavirus-themed design in question is a violation of Redbubble's community guidelines regarding sensitivity around works that deal with catastrophic events," said spokeswoman Marissa Hermo. "We have removed the design and will continue to monitor for any other artwork that similarly violates these guidelines."

Netflix NFLX, -2.91%   inadvertently got in on the viral marketing, debuting its six-part docuseries "Pandemic: How to Prevent an Outbreak," which profiles health-care professionals and their efforts to battle virus outbreaks, this week. Netflix did not immediately respond to a request for comment on the release timing, but executive producer Sheri Fink addressed speculation in a Twitter thread.

"At times like these, many people's thoughts turn to the existential threat to humanity posed by viruses," Fink said. "But across the world each day, people work fiercely to protect us. Pandemic follows them."

"No, we didn't know there would be a scary outbreak on Pandemic's long-planned release date (please)," she added. "But this highlights the point: the risk never eases."

Players Urged to Avoid Plague Inc. Game for Information on Coronavirus - WNEP Scranton/Wilkes-Barre

Posted: 26 Jan 2020 06:22 PM PST

The popularity of a video game that teaches players about how diseases spread has grown sharply amid concerns about the spread of coronavirus. Now, the company is warning people to seek information on the disease from official sources, rather than relying on its game, Plague Inc.

Officials have been racing to contain the fast-moving coronavirus, as it has spread from the epicenter of the outbreak in Wuhan, China throughout Asia and across the world. Thousands of cases of the disease had been confirmed — mostly in China, though a fourth case in the United States was confirmed Sunday morning.

"The current coronavirus outbreak is a very real situation which is impacting a huge number of people," Ndemic Creations, the maker of the game, said in a statement last week. "We would always recommend that players get their information directly from local and global health authorities."

The company linked to a page from the World Health Organization with information about coronavirus.

Ndemic Creations tweeted on January 24 that its website had gone offline due to high levels of gameplay. The company said it often sees a surge in new users amid new disease outbreaks, as people try to better understand how diseases operate and spread. The game's creator, James Vaughan, said the company's website and game servers are now back to being fully operational.

Plague Inc. is an app and online video game developed by Ndemic Creations where players become a disease and aim to infect the world by developing new means of transmission and symptoms — countering countries closing their borders, news reports about the disease and scientists trying to develop cures. Vaughan was invited to speak at the Center for Disease Control and Prevention after the organization recognized the game as a new way to teach people about the spread of disease.

The company said in its statement that the game was designed to be "realistic and informative while not sensationalizing serious real-world issues." However, it pointed out that the game is not a "scientific model" and should not be relied upon for information about coronavirus.

More than 50 people have been killed by the disease.

Chinese authorities have imposed indefinite restrictions on public transport and travel, with motor vehicles banned in Wuhan's city center starting Sunday to control the flow of people. Only vehicles with special permits, free shuttles, and government vehicles will be allowed to move around.

Amid the lockdown, countries like the United States and France have been trying to evacuate their citizens from the central Chinese city. Outside of China, more than 40 confirmed cases have been identified in about a dozen countries.

Plague Inc. maker: Don't use our game for coronavirus modeling - Ars Technica

Posted: 27 Jan 2020 12:39 PM PST

A scene from <em>Plague Inc.</em> that should <em>not</em> serve as a model for the spread of coronavirus.
Enlarge / A scene from Plague Inc. that should not serve as a model for the spread of coronavirus.
Interest in the continued spread of the coronavirus has had an unintended side effect for UK-based Ndemic Creations, makers of Plague Inc. The eight-year-old game—which asks players to shepherd a worldwide pandemic so it can destroy all of humanity—has seen a spike in popularity in recent weeks, becoming the most-downloaded iPhone app in China on January 21 and in the United State on January 23, according to tracking firm App Annie.

The surge in interest has led Ndemic to issue a statement urging players not to rely on the app for information on staying safe from the coronavirus' current spread. "Please remember that Plague Inc. is a game, not a scientific model and that the currentcoronavirus outbreak is a very real situation which is impacting a huge number of people," the statement reads, in part. "We would always recommend that players get their information directly from local and global health authorities."

At the same time, Ndemic notes that Plague Inc. was "specifically designed... to be realistic and informative, while not sensationalising serious real-world issues." The company points to a 2013 CDC interview which highlights the online research that went into the game, as well as its use as "an educational tool—teachers and professors often get in touch to let me know how they used Plague Inc. to illustrate biological and economical concepts to their students."

This is not the first time Plague Inc. has benefited from real-world epidemic news; Ndemic also issued a statement during the 2014 ebola outbreak, noting the game's contributions to global health charities, for example. Ndemic notes that "whenever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks."

This time around, the added interest in the game has been large enough to take the Ndemic website offline temporarily "due to very high player numbers." Ndemic also tweeted that its "servers for multiplayer and custom scenarios are struggling to cope with very high player numbers."

Ndemic points players to the WHO for up-to-date information about the coronavirus. The disease now has more than 2,800 reported cases worldwide and has led to at least 80 deaths.

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