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WORLD HEALTH ORGANIZATION PLAYS PLAGUE INC: THE CURE - Gamasutra
WORLD HEALTH ORGANIZATION PLAYS PLAGUE INC: THE CURE - Gamasutra |
WORLD HEALTH ORGANIZATION PLAYS PLAGUE INC: THE CURE - Gamasutra Posted: 31 Mar 2021 10:12 AM PDT BRISTOL, UK (31th March 2021) Ndemic Creations are proud to announce that the World Health Organisation are using the globally popular video game Plague Inc: The Cure to help players stay safe, recognise misinformation and understand the importance of vaccination during COVID-19 pandemic. A key part of this collaboration is a video where WHO and GOARN experts play through Plague Inc: The Cure alongside the game's creators and compare it with public health management in real-life scenarios. The experts are put to the test as they try to save the world by balancing public health measures, research and development, and social and economic factors in order to keep the disease under control, all while maintaining public trust. The game holds a mirror to nations everywhere, emphasizing the importance of vaccine research, manufacturing and distribution to mitigate outbreaks, as well as the need for global cooperation to accelerate development. The video also showcases WHO COVID-19 safety messaging and prevention tips for players to take offline and use in their daily lives. The video can be found here: www.who.int/plague-inc-the-cure-game James Vaughan, the founder of Ndemic Creations said: "Plague Inc: The Cure is an engaging and timely simulation which lets players explore the issues that humanity faces when trying to stop a global pandemic" "It was extremely challenging to fit such a complex topic into a game but the input that experts from WHO, CEPI and elsewhere provided has been invaluable in ensuring that Plague Inc: The Cure is both educational and engaging" "Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. or that my game would be in a position to help educate and inform people. Plague Inc. Evolved: The Cure will be free for all Plague Inc. players until COVID-19 is under control." Dr Paul Effler, member of the GOARN Steering Committee, said: "From contact tracing to vaccine development and manufacturing, Plague Inc: The Cure encapsulates the complexities of a global pandemic response and highlights how crucial international collaboration is needed to address such a threat."
About Plague Inc: The Cure Plague Inc: The Cure is a major expansion for Plague Inc. which reverses the original game and lets players save the world from a deadly pandemic. Created with the help of world health experts from all over the world including the WHO, CEPI, and GOARN, it is an engaging and timely simulation of a global disease response. While scientific input was garnered from infectious disease experts, it is worth highlighting that Plague Inc: The Cure does not provide 100% accurate or realistic scenarios to the steps needed to be taken to end a pandemic threat, and the speed and scale at which they can be achieved. It is a game, not a scientific simulation. On behalf of all players of Plague Inc, Ndemic Creations has also donated $250,000 to CEPI and the WHO to help fight COVID-19. See more on www.ndemiccreations.com. Follow us here: twitter.com/NdemicCreations Official website: www.plagueinc.com/cure CEPI: Plague Inc. Gives a Quarter of a Million Dollars to Fight COVID-19: Plague Inc. Evolved Plague Inc. (Google Play) |
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