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“Plague Inc game goes viral amid coronavirus outbreak - CampaignLive” plus 1 more
“Plague Inc game goes viral amid coronavirus outbreak - CampaignLive” plus 1 more |
Plague Inc game goes viral amid coronavirus outbreak - CampaignLive Posted: 07 Feb 2020 08:04 AM PST A game in which players are tasked with creating and evolving a pathogen into a deadly plague that can destroy the world has become the most downloaded paid mobile game in 80 markets around the world, against the backdrop of the coronavirus outbreak. Plague Inc is a strategy simulation mobile game, developed and published by UK-based independent studio Ndemic Creations. It has been trending as the top paid game by daily iPhone downloads in 80 markets as of 3 February, according to data from App Annie. For comparison, it was the top paid game in only seven markets one month ago (6 January). The markets where it featured as the number one paid game include China, Japan, Philippines, Russia, South Korea, the UK and the US. Plague Inc overtook Minecraft in the US as the top paid app on 23 January, according to Apptica. The game is available as a paid app for $0.99 on iOS and free to download on Google Play. It features lower in the Google Play store – number one by daily downloads in only one market (Belarus) as of 3 February – due in part to the fact that it is competing in the free app section. The surge of downloads during the coronavirus outbreak has prompted the game's developers to issue a statement, reminding users that it is "a game, not a scientific model". The statement, released on Ndemic Creations' website, guides people to obtain information about the coronavirus from certified health authorities, such as the World Health Organization. In the statement, the developers noted that Plague Inc has experienced spikes during disease outbreaks before: "Plague Inc has been out for eight years now and whenever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks. "We specifically designed the game to be realistic and informative, while not sensationalising serious real-world issues. This has been recognised by the CDC [Centers for Disease Control and Prevention] and other leading medical organisations around the world. "However, please remember that Plague Inc is a game, not a scientific model, and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people. We would always recommend that players get their information directly from local and global health authorities." A version of this story first appeared on Campaign Asia-Pacific |
The coronavirus has sent a video game about wiping out humanity to #1 - Mashable Posted: 27 Jan 2020 12:00 AM PST Video game Plague Inc. has had a surge of popularity in light of the ongoing coronavirus outbreak, which has infected over 4,000 people and killed over 100 with no signs of slowing. You play as a deadly pathogen in the distressingly relevant game, spreading across the globe to wipe out humanity. Now, developer Ndemic Creations has issued a friendly reminder that while entertaining, Plague Inc. is not a scientific tool for modelling the spread of disease. It may be fun, but it won't save you. "We specifically designed the game to be realistic and informative, while not sensationalising serious real-world issues," read Ndemic Creations' statement, published Jan. 23. "However, please remember that Plague Inc. is a game, not a scientific model and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people. We would always recommend that players get their information directly from local and global health authorities."
Though Plague Inc. was first released in 2012, Ndemic Creations said it sees an increase in players whenever there is a real outbreak of disease. The spike in interest has been so significant this time that Plague Inc.'s website was overloaded with traffic and its servers strained. Abacus reports Plague Inc. recently became China's top paid iOS download, and the fifth overall when free apps are included. According to SensorTower, the game reached the top of the chart on Jan. 21 and hasn't dipped since. China isn't the only country turning to the game either, with Plague Inc. holding steady as the U.S.' top paid iOS download since Jan. 23. Player numbers for PC version Plague Inc: Evolved have also been trending upward as the coronavirus spreads, SteamCharts recording an 169 percent increase in players globally over the last 30 days. Many players' recent reviews make reference to the coronavirus. Speaking to Polygon in 2014, Ndemic Creations' founder James Vaughan said the first time he saw a real world outbreak impact Plague Inc.'s sales was during the West African Ebola outbreak that year. Downloads of Plague Inc.'s free version increased by 50 percent during the epidemic. "People are curious about it and want to know more about infectious diseases," said Vaughn. "Plague Inc. can play a role because it's an intelligent look at how infectious diseases can spread." Vaughan doesn't have a medical background, having relied on online research to give the game an element of realism. Even if he did, taking medical information from a game designed to entertain is questionable at best. However, Plague Inc. isn't entirely useless as an educational tool. The Centres for Disease Control and Prevention's Ali S. Khan noted in 2013 that the game provides a compelling method for raising awareness and teaching the public and about the spread of disease. "An interesting fact is that it has also become an educational tool — teachers and professors often get in touch to let me know how they used Plague Inc. to illustrate biological and economical concepts to their students," Vaughan told Khan. Just don't trust it for practical pointers on how to stay safe from the coronavirus, or from any other outbreak. Go to official sources for that. |
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